Week 6 was another pretty intense week. The vehicle midterm was pretty tough! but I managed to get it all done :) I have probably mentioned it in this blog before but at some point it is expected for Gnomon students to have to sacrifice work for one class to do their best in another. I agree this is probably the way to go since I think it is better to be really good at a few things rather than be mediocre at a lot. Still I have not had to make that choice yet (despite coming close a few times) but this term has really helped me accept that reality and I hope I will be able to make that choice in the future when the time comes.
In Creature design we are done with our 3 little guys we have been working on since week 1 and before we start the Dark World project we were given the assignment to transform a portrait photo into a creature. I went with a mermaid theme and all those years of texturing things for my architecture class really helped :) I am pretty happy with the final outcome I was even brave enough to push the color saturation a little rather than stay in the safer muted color range :p
Digital painting bugged me a little this week. I was really looking forward to this assignment and after the self portrait I did last week I was really hoping for a good result.... I am really disappointed with this work :( the thing that bugs me the most though is that it looked better before I tried to pull it all together a lot of the face planes got blurred out with lighting and color correction and I didn't notice it happening I don't really have the time to go back and do it again but I might try making a few more corrections before class. Still I have a lot of other assignments to do, maybe I will just do a few more exercises like this over break instead.
The Vehicle mid term was pretty tough this week I spent a long time iterating on each of the above themes before I settled with these three designs. Still I am really happy with the end result I am still impressed with how much I am improving in this class. The skills are also totally translatable to product design and to rendering and sketching in general.
Environment design was pretty fun too. I am starting to get a better grasp on working with color. I tried using overlay layers for color this week instead of using my value as a hard light layer. The results are a little muddy but I think they are good enough for color experiments and now I can paint on top of these layers for the final piece. The thumbnails are still all set in the Skaven universe but the assignment was to design 'infrastructure' pieces as a world building exercise. My favorite comp narratively is the Skaven nest, the strange green glowing pots pouring liquid warpstone over normal rats to transform them! but the composition is a little flat and repetitive so I wont be taking that one to a finished painting. I will probably pick one of the kitchen pieces instead.
In Sculpture 2 we finished the head and will be moving onto the torso next week :) I still have a few things I want to fix on the head but I am quite happy with where it is now.