Wow this week was tough! I just about managed to hit all the homework outcomes I wanted but it wasn't easy. It was mostly Hard Surface 1 that got me, I spent almost 3 full days on just this weeks homework but I really needed to. I did have a lot of fun with VFX and Texture 2 though.
For texturing and shading we were mostly getting our models into and back from Substance Painter. This workflow checks for bad topology, stretched UV's etc an in the process creates a really useful path between the Substance and Maya files. Bottom line is all I have to do now is save my substance progress and it should update my Maya textures instantaneously! The above pic is a grab from substance with a smart material preset applied to prove the UV's are OK.
I got some solid advice on how to improve my composition from last week. I tweaked the lighting a bit too and I think its starting to really come together. I expect it to change a little when I have real textures in with reflections etc but it probably wont change drastically from the above composition.
Substance painter is so much fun! You can go from nothing to about 80% textured in about 10 minutes!! the other 20% takes a lot of work though but its fun to get to a solid workable level that fast!
The other part of this weeks assignment was to texture something in Substance using the projection brush and then render it in Maya. I textured the environment my final will be placed in and I think it looks OK but with the lighting as it is you probably will only see the environment in reflections :p but it had to be done at some point.
Animation homework was doing a jump cycle for our characters from last week. You can check it, and my VFX piece here.
That brings me to my VFX assignment for this week. We covered cluster and sculpture deformers. I used some clusters to build a rig for my giant carnivorous worm, who then began rampaging through a futuristic space station... like you do...
And here it is the block in for my Hard Surface final! This is the reason I got like no sleep this week but I am really happy with the outcome. The geometry is pretty trash but hopefully I will be replacing a piece of this mech every week from now till week 10. e.g next week I will be working on the arms. I am sticking pretty close to the game model for the block in but for the high rez detailing I plan to be a little looser with the concept.
OK time to grab some sleep before I make a start on next week's assignments bye!