This week has been pretty fun in a strange way. I am still freaking out about environment modeling since there is so much to do. I'm confident I can get it all done but after planning out the next few weeks I am not allowed to get sick or anything! essentially I have no wiggle room :p Still the other classes this week proved to be either very light in work or just creatively a little more enjoyable which calmed me a little.
For texturing and shading for games I worked on a little bit of Substance Designer. I think its a very powerful program for repeatable textures like brick walls, plants/ground cover etc but its not the best program (IMO) for things like metal. At least I'm not at a level yet where I can make the most of it. This above brass texture took me quite a while to put together and even though the scratches are procedural I don't think it would make a good metal base compared to the stuff I can now make in Substance Painter.
This cobble flooring however is awesome!! I am still getting to grips with the software but things like this are just so cool!! and every part of it is totally controllable. I am really excited to see what more I can make with this software in the future.
Creature was awesome this week!!! The assignment was to sculpt our interpretation of the Vodyanoy a Slavic malign water spirit. I took the mythology quite loosely since it is described as an amphibian creature that resembles an old man who preys on unsuspecting swimmers. I went for more of an angler fish style frog monster. This creature uses its tongue like a lure to bring its prey close then it drags them instantly into its giant mouth! nom!!
If you wanna check out the model I uploaded it to Sketchfab!
Creature is taking up a lot of homework time this term and its difficult since I am not really focusing on character or creature but I really appreciate the chance to develop my design skills for this class. I feel that since we have to go from our own concepts all the way to a realised 3D sculpt, in only 1 week, this is a great class for developing design skills. The classes in the past like digital painting, viscom etc were great starting points but I feel like all those hours have finally come together and I am much more confident in shaping volumes, forms and silhouette to tell a story. Don't get me wrong I will be spending the rest of my life getting better at this but its so gratifying to see all that hard work come to some kind of fruition.
Nearly done with all my main hero props! at least the modeling side each of these needs a quick Zbrush pass and then they will all need texturing at some point! this is the part that is a little scary since we are moving into week 4 and I want to make more progress just to feel secure!
For Animation we are still focusing on posing but with a little more focus on attack and idle states for our character. I wanted my character to fight with a pole-arm or spear just because they are some of my favorite animations especially when they are exaggerated like in Dynasty warriors! This of course meant I had to model and texture a spear that looks like it could fit the character we were given for this class. Since I had so much other work to get on with I only budgeted 5 hours to build, UV, bake, texture and rig this weapon... and I just got it done in the time limit! Yay! There is obviously more I could do to improve it but I think it fits the character enough and it will do for what I need it for. The spear also spins and opens like scissors which I may use for the attack animation it depends on whether we are doing a combo move or a single strike.