Tuesday, 15 September 2015

Porfolio Update 3: Real Time Renders

I think this is the first ever post I have done showcasing a real time render prop :p  For those of you who don't know real time rendering means no extra time is spent by the computer to calculate the final look of a scene or model.  This is used for games mostly since all the action has to happen instantaneously.  Movies and animation however tend to use rendered images which means computer time has previously been spent calculating light bounces, reflections, refractions etc to make the image look more realistic.
This prop was actually modeled a while ago.  I built her for the first week of my character modeling course at Gnomon.  I was binge watching Attack on Titan at the time and I really liked their outfits! but I didn't have enough time to model a realistic version of one of the characters so I built a Chibi style version of Mikasa.  It was really fun to go back to this model and tweak the modeling a little and bring her all the way through to a textured asset.  It was a little tricky but I managed to get a model through Substance Designer (Material building program) into Unreal 4 (Game Engine).  At some point in the future I hope to take a model even further by adding animations and control but that will be a job for future me! For now I will be getting back into Substance Designer to work on my Enigma Machine.



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