Another fun week :) we are starting to make some progress after the slow start. I also went to the Gallery girls event and attempted a crazy 3D animation assignment!
In Hard Surface 1 we actually worked on a slightly tricky model. The concept itself is quite simple but getting that clean topology and even spacing wasn't as easy as I first thought. There were enough pauses in class while we were modeling that I went a little further and modeled the neck ridges and cap :)
In Texturing and Shading 2 we are continuing to use Bitmap 2 Material and Vray to replicate the Substance Painter workflow... (I assume I haven't used it much myself) But Robby keeps saying how Substance does this much better. This week we tackled adding procedural grunge to architectural materials. I tried to put a little bit of a story in it too, and since I made that muddy texture last week I thought I would use it as a floor base this week :)
I have also started blocking in one of the props I want to use for my Texturing and Shading final. The plan is to model, the above Bolter, a table, carry case and maybe a helmet too but I only have till week 5 to get it all done so we will see if I reduce the scope. All the props are from the Warhammer 40,000 universe from the Imperial and Space Marine armies. I figured the Warhammer style is exaggerated enough to be really enjoyable to work on but at the same time has the capacity to show off hyper real and grungy textures, since we will not be learning hand painted or stylized texturing in this class.
Drawing has been fun this week, I think its finally starting to click for me. There is still a long way to go but I feel like I have caught back up with my quality from term 2 so hopefully i will be overtaking that soon!
The animation can be downloaded here
So here it is my 'ambitious' animation project... its called Vine Animation and you can find it here: Google Drive Folder
The brief was to use history based animation to create a plant growing out of a plant pot. That didn't sound too fun to me so I went with the cute knights fighting idea instead. The original scope of my project included a vine golem instead of a second knight but I discovered that there was no way I could have pulled that off without missing some of my other assignments. It also gave me a chance to practice hand painted texturing. I am still struggling with it and I hope I can continue to get more practice!
No comments:
Post a Comment