Rigging is progressing well. We have moved onto corrective blendshapes to fix some of the skinning issues. Next up is facial rigging and face blendshapes :D It's pretty fun to be bringing this character to life after not working on it for so long.
Houdini is still really tough, I am following online tutorials to try to understand it better but there is just no time this term to chase down information so its pretty frustrating :(
In Game Creation 2 we have started blocking in the environment for the final. I am going ahead with creating the port town of Bitteryarrow for my story. I started with a sculpted block in using Unreal and then using World Machine I was able to run some erodes and noise maps to make the environment look more realistic. I also built a simple script for use in Maya that should help with modeling objects in place. Essentially it lets you model in XY space and then update your set dressed instances even if you are adding new geometry. I want to add Bitteryarrow castle, the port town and maybe some boats moving around the harbor.
For VFX we created a rainy scene using a bunch of particles, some animated textures for godrays and a simple blueprint for lightning. You can check out all the effects animated in my Term 10 Google Drive folder.
Character for Games is progressing just not quite as much as I wanted. I spent a long time in Marvelous designer trying to block in all the folds. I guess I can finally move into Zbrush and start fixing the forms and sculpting better folds. I just wish there were more hours in the week :p
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