Saturday, 13 December 2014
Day2: The Knuckle Duster
OK Day 2. Looking at this I figured there were two ways to approach the knuckle holes. Either I build a series of cylinders and link them together or build an overall silhouette and cut the holes into the geometry using the Boolean tool. I hadn't used the Boolean workflow before so I figured I would try that. I think it worked pretty well and it allowed me to match the untidy beaten metal look quite closely. Couldn't resist using the text tool with my last 5 minutes but if this was going to be a game model I would build a high resolution version and normal map the text and complex detailing to this low poly base instead.
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