Saturday, 13 December 2014

Day2: The Knuckle Duster

OK Day 2.  Looking at this I figured there were two ways to approach the knuckle holes.  Either I build a series of cylinders and link them together or build an overall silhouette and cut the holes into the geometry using the Boolean tool.  I hadn't used the Boolean workflow before so I figured I would try that.  I think it worked pretty well and it allowed me to match the untidy beaten metal look quite closely.  Couldn't resist using the text tool with my last 5 minutes but if this was going to be a game model I would build a high resolution version and normal map the text and complex detailing to this low poly base instead.

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