Friday, 24 April 2015

Gnomon_Environment Modeling Week 2

This week we start our intro to using Zbrush as a prop modeling program.  I found it a little tricky to get Zbrush to do what I wanted since it takes a few tricks to get a hard surface look rather than a traditional sculpted look.  Trying to emulate carved stone was particularly tricky but using some of the techniques we were taught in class did work quite well.  The first column's ivy wrapping round the shaft was done with alphas but the scrolling volutes of the capital was mostly done in Maya.  Figuring out what parts were best to do in Maya vs Zbrush is pretty much what the next few weeks of this course is about.  I got a little frustrated with the first column not coming out the way I wanted so the second Santo de Muerte column was a lot easier to emulate with a traditional sculpting workflow.












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