Sunday, 10 May 2015
Gnomon_EnvironmentModeling Week 04
So my pillar came out pretty well using the Zbrush decimating and uv mapping tools. It was really fun to try out proxy rendering which worked out well but I was using it for hero props for my last image where I think it would have been better to either use a different technique or more complex proxy shapes that better reflected the silhouette of the model. It was still a very cool technique to learn though and I will definitely be using it in the future. I decided to try out the same techniques we learned in class on a more complex model too. I wasn't able to get Zbrush to retolopogise the high poly mesh without leaving big holes destroying the wings and fingers. So I used TopoGun to build the low poly mesh instead. The normal maps worked well and I am getting used to Maya 2016's new hypershade... :p another fun week, looking forward to next class since we will be starting on our finals :D
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