zzz... too tired, hard to be articulate :p
Another tough week even with the Texturing and Shading class cancellation there was still so much to be working on. I blame it on Hard Surface but the final is starting to look pretty cool so I guess if I survive this term the ends will justify the means.
No animation this week just 5 gestures from our character. I wound up with a little bit of extra time (otherwise designated for sleeping) to try out a cell shaded style of lighting. Linking this to the work we have been doing in Gesture class really helped with grouping values and designing the shadow shapes. I like the outcome and I might start to use this in the future (if appropriate) since it is actually quite a quick process.
I haven't been updating my gesture work for a while so here's some homework from the last few weeks.
Facial animation! I was pretty nervous about this one after my work from the NFTS I know how hard lip syncing and facial animation can be. I didn't have enough time to really polish this and make enough blend shapes but I think it works. Check out the footage here
Hard surface is progressing on schedule. This is my first full rez piece. The plan is still to add a completed piece each week hopefully I can get the whole thing to this quality by week 10. Getting the topology and flow to work is a real challenge but I am definitely learning a lot from working on this guy!
For Texturing and Shading I moved onto blocking out all the colors for my props. I think I have a unified look going now. I also designed an Ultramarine style banner for my scene with a few bunny themed graphics sneaking in. I get the feeling substance painter has the same issues as Zbrush in that its really easy to quickly get to the fine detail noodling part of the design too fast. So I am trying to slow down and make sure all my colors/materials/composition etc work before I start playing with generators and smart masks. Having said that I think it may be time to start working on the ware for my bolter now to set a precedent for the scene.
A couple of weeks ago I went to the Gnomon screening for the Ningyo, a short film project by a teacher at Gnomon. It was a beautiful piece and an incredible amount of work for only 3 years in production! It was very inspiring not just for me but for the whole audience, after the screening everyone was a buzz talking about their own work and big future ideas. It was so fun to be a part of that energy! I am going to try to make it to more events at Gnomon even with the lack of free time :p
Maybe I am tired so this seems funnier to me right now but for last weeks rampaging space worm animation I was working up to the wire and I wound up taking over the entirety of the LAB 7 computers to render out my scene. I managed to render out 500 frames in 15 minutes! Waaay cooler than leaving it to render over night on 1 computer! One of the many perks of being at Gnomon.
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