Saturday, 3 June 2017

Week7_Slow down where's the term going?!?

Only a couple weeks left of term now! every class has moved into Finals! which feels pretty intense as usual.  I am trying my best to scope my final few projects to ensure I can actually pull everything off by week 10.
Another piece of the final done! The legs were a little easier than the arms, definitely fewer parts but they were also less primitive which did make them a little trickier.  David is expecting us to hand in a finished model by next week!?!?! Just to make sure we are only working on corrections for the last week.... that wasn't exactly my scheduled plan... I don't know if its actually possible but I'll give it a try.
Another fun week for VFX.  My cute little knights show up again, this time in a more comical animation involving the very important defense of a single wall in the middle of nowhere :p check out the full animation here.
I also uploaded my animation history homework to that folder too, we are working on our first 2 week project.  This week I blocked in my walk cycle trying to get the timings and smoothness correct before I commit to drawing my own character 24 or so times for the final.
Texturing and shading is getting there.  Thankfully we missed a class meaning we are going into week 11.  Didn't think I would be so happy about that but it means I get a full 4 days to really work on nailing this piece :) I want to make a lot of changes so having extra time is always a plus!  The plan is to make some extra parts in Zbrush (since the displacement I was planning to do isn't working very well for the more hard surface parts I need). I only just got it into Maya from Substance so I need to tweak the settings a bit to get it all working. Since we just covered sub surface materials I can work on the wax seal too phew! there's quite a few little cosmetic changes I want to make too but I won't bother listing them here.

Another couple of weeks of Gesture Drawing homework.  We have moved onto clothed characters which brings with it a whole host of challenges, mostly stylistic, since it is near impossible to draw a clothed character in hyper real style with a 2-3 minute time limit. It's actually getting really fun recently because we are moving away from drawing purely from observation to drawing with story in mind.  Because of that shift the last few homeworks have been a little different. Last week we had to pick an artist and do some master copies to get a handle of their own style so we could draw in that style in class the following week.  I picked Jamie Hewlett, the artist who worked on The Gorillaz animations and 2D art.  The next week we did an exercise from a few terms ago which was copying frames from an animation or movie to work on composition.  I picked the Heart of the Swarm cinematic since it inspired my Hard Surface 1 final too.

Motion Graphics is ramping up also.  I have my footage all in after effects and I spend a loooooooot of hours rotoscoping out my actor.  The masking is a little rough at the moment but I will wait till I have the actual graphics in place before I clean up the masking just to see if I can get away with ignoring certain parts.  The file is a little big to upload now so I will probably just upload the final piece instead.

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