Animation was fun this week I worked on a jump. I didn't put too much extra time into story or environment this time as I wanted to spend as much time as I could on getting the jump to read well. I think it still needs improvement but this weeks assignment will give me time to do that so yay!
Not much extra stuff to show for level design I have been working on a lot of the behind the scenes blueprinting and adding text to help the character understand what is going on. I hope I can find a little extra time to work on some more environmental props but the Props and Weapons assignment it pretty huge this week.
For Props and Weapons we have started our Midterm! I am modelling my character's katana. I am pushing it a little getting the sword and scabbard down to 5K but I think it will still look good at that resolution. Next week we will be texturing the prop. I wound up doing some pretty high rez detail in Zbrush which was faaaaaar too high to take into Substance so I had to bake in Zbrush then combine the normals in Substance. I think I will be rebaking a lot of this over the week since the homework has gotten a little lighter. I now know a better way to get the high res surface detail for fabrics which relieves a lot of the pressure from the whole super high Zbrush sculpts so I'll be trying that out next week too.
OMG photography homework was awesome this week!!!! I teamed up with a couple classmates and had a blast playing around with shutter speed and lightsabers!!
Character modeling went well this week we have now finished the body anatomy and that is the assignment for next week. I will wait till next week to post an update with the finished topology ready for Zbrush :)
No rants for character design this week because it got cancelled. Though I thought it was pretty funny how excited everyone got that the class was cancelled... It must be because of all the extra time we got to work on that awesome homework :p
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