A bit of a weird week since we lost Friday to the Thanksgiving holiday so I wound up with a three day weekend :D
This gave me just enough time to finish my high rez props and weapons final. I am working on getting the low rez version done and with any luck baked before Tuedsay's class!! eek.For level design I am still working on the last bit of blueprinting before I can get stuck into set dressing and getting the boss character in there.
For animation I worked on the lower half of the above guys walk cycle. It was a little more mathematical and recipe based than I was expecting but I am happy that I have finally had the time to actually work on a walk cycle! my past animations have been pretty rushed/botched. Hopefully now I will be able to build more realistic ones... Especially after this weeks homework to do the upper body.
Photography was a little tricky this week. I went out and shot some HDR 360* environments. It was a pretty cool process but you really had to nail the photography in the field to get the stitching process to flow smoothly.
Character modeling was a little slow this week as we moved onto UV'ing and displacement so I spent a little extra time moving forward to building a realistic eye model just in case we don't get enough time to do one in class. The tutorial I was following focused on getting the piece to look good in Arnold but I want to apply the same theory and get the eye to look good in real time too.
As usual nothing to report on character design, yet another class canceled.
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