Sunday, 15 February 2015

Digital Sculpting Week 04


Week 04 was dedicated to learning to build base meshes (skeletons) with ZSpheres as you can see in the bottom image.  This can then be used as a low poly base to sculpt additional detail on top of .  The skeleton can also be used as a Rig allowing you to pose your character after sculpting! This was a very cool tool being able to pose my Hydra with a skeletal rig rather than Transpose Masking (one of the Zbrush alternatives for posing) was much closer to what I have done previously in Max and Maya.  I am so happy with the way this sculpt turned out, meshing, frog, lizard, snake and turtle concepts together worked (surprisingly!!) :D  My tutor really liked this model and saved it to his 'awesome examples' folder for future reference, feeling pretty good about that!! :D

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