Monday, 9 February 2015

Digital Sculpting: Week 3

So onto my 4th week of Digital Sculpting and we are learning about ZSpheres for building quick character skeletons which can then be fleshed out into full sculpts.  Last weeks homework was to take an existing low poly bust and sculpt geometry on top of this without dynameshing the original mesh.  For me this meant keeping to humanoid characters would be easier than more wild monsters etc.  So I thought back to some of my favorite Sci Fi programs which used prosthetic makeup.  I started with Joss Whedon's Buffy and found a good reference of a Vampiric Cordellia.  I think its possible that the image was actually taken from Angel since Cordellia, as a character didn't make it far past Season 1 of Buffy.  After feeling that she came out pretty well I moved onto a couple more tricky sculpts.  Scorpius and Ka d'Argo from Farscape were so much fun to sculpt! I really enjoyed the amazing prosthetic work that the Jim Henson company does so trying to replicate that was both tricky and exciting.  Finally I finished with Aaron Eckhart as Twoface which was tricky but I think I got a good likeness.  The exposed facial muscles took forever!! I tried so many different ways trying to keep the original mesh geometry and build it up to look like muscle but in the end I gave in and used separate meshes for each muscle. It's been a really fun week and I cant wait to get going with this weeks homework!
I have also not submitted a model on my Model a day blog for a few days.  I have been under the weather in a big way but have recently put something pretty cool together that is currently batch rendering so keep your eye on this blog!

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