Saturday, 28 February 2015

Digital Sculpting Week 06


Week 6: This week was all about texture painting.  Scott gave us this very nice sculpt of an Ogre bust and showed us the techniques used for silicone mask painting and how to apply these techniques within Zbrush.  As you can see from the top image the early stages of laying down a heat map and mottling look horrific! very much like some kind of nightmare clown but once you add the next few passes the result is very cool and realistic!  The top flesh toned ogre was me sticking closely to Scott's lesson example but I started with a way tooo yellow base tone which is why the character looks a little jaundice.  The blue ogre was my later attempt having got a little better at using the painting techniques.  Trying to mimic an all blue skin tone like Avatar is very tricky but if you use the same techniques with a little tweaking the result is pretty nice!  All of this is based on Optical Mixing which is where the human eye sees two color pigments and blends them together (see Georges-Pierre Seurat's paintings e.g A Sunday afternoon)  While experimenting with this I tried to get a grey tone for the ice Ogre's lips by mixing blue and orange and was honestly surprised when it worked!! the human brain is a strange thing!
The second image was a bit of fun mixing my Intro to Modo lesson from Digital Tutors with my poly painting homework.  The end result being an ogre who is a little self conscious of his pale skin deciding that some fake tan might help him score with the Ogresses!! ;)

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