Sunday, 15 March 2015

Digital Sculpting Week 08

 Week 08: This week we worked on rendering, lighting and post processing in PhotoShop.  I had actually sculpted the body for this goblin a few weeks back when we had a cancelled class. So this week I finished sculpting the head and built all the accessories.  I am honestly surprised at how nicely the rendering worked on this guy.  Once combined with the Ambient Occlusion and shadow passes the character really popped!
There were a few issues with posing him however since his little arms aren't quite big enough to hold his club up high and make a nice silhouette.
The brief for next week's (last week for the course) homework is literally "do something" :p So I think I'm going to keep working on these guys.  Our lesson was in exporting normal, texture and bump maps so I think I will build a series of goblin characters e.g warrior, mage, archer etc and then retopologise and UV them and if I have enough time put them into Unreal :D wish me luck!



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