Sunday, 8 March 2015

Digital Sculpting Week 07_ Texture Projecting


Week 07.  Unlike last weeks painting style this type is done by projecting photos onto the 3D sculpt.  This means that you can paint a lot more in a much shorter time though its a little harder to get the same amount of control.  So long as your reference photos are well lit and high resolution the results are pretty good.  I got my reference pics from 3D.sk, its a good resource for all kinds of human reference photos.  I spent most of my time sculpting this character.  Rather than build her in a T-pose and then pose I decided to model the pose straight away.  This guaranteed I would get a good pose without having to fight Zbrush over rigging but it did make isolating areas like the face and hands a little tricky when it came to painting.
This was also my first time trying out Fibermesh for the hair.  I am quite happy with the result but Scott actually taught us some good techniques I will implement next time I try it out. Namely building up the hair in separate passes rather than building it all at once and struggling with the fiber brushes.
This weeks homework is all about lighting and rendering so I am revisiting a project I had worked on a few weeks back and really beefing it out to be rendered it's already looking real nice so I hope it will result in a good render!  I am also thinking of picking up a copy of Keyshot since one of my classmates has been submitting his work with Keyshot renders and they look sooooo nice! So it will probably be a good idea for portfolio pieces just to make the sculpts really pop!

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