Just a quick update. Week 8 and we are finishing up our characters with some costume modeling. I really like this process, rather than modeling in the wrinkles in with Zbrush the workflow we are using is to create a slightly lower resolution control mesh which has NCloth (Maya tool) dynamics applied to it allowing you to simulate real cloth folds. What this means is that once you have modeled the fabric geometry you can make your cloth fold realistically. The character I am working on is wearing tights but I wanted to try out this workflow on the trousers first since its one of the easier pieces of clothing. The far left image is the trousers with the denim preset (and a little tweaking) the far right image is a simulation of what would happen if your pants suddenly turned to honey... :p Maya is awesome I've always wondered what that would look like!
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