Thursday, 23 March 2017

Week 10/11 - Done... phew

Its been a weird last week.  I didn't have quite the scramble to final deadlines as I had in week 9 but it still wasn't easy.  Everything is handed in now and I can finally take a breath and relax :D

Original concept by Ryan Church

 For my Intro to Maya final I ran in a slightly different direction than the concept.  I matched the modeling and lighting with a little time to spare and found that once translated to 3D the piece wasn't that exciting.  I spent the last week tweaking the lighting, textures and adding a little extra modeling to tell a different, darker story.  I am so happy with how this piece turned out, I was looking back through this blog, waaaaay back to my old 3D work and I am so excited with the amount of improvement with my lighting and texturing!!  Can't wait to see my improvement with modeling next term with Hard Surface 1.

I reworked my SpiderGirl live action design for my Advanced Character Design final.  This was more fun than I was expecting in the end.  The technique is a little limited in terms of heavily relying on photo textures for a polished look but I can totally see myself adapting it with slightly lower standards of polish to very quickly iterate on costume design while still keeping that realistic look.

Again I am super happy with my final for texturing and shading! All that work on the diffuse textures really payed off.  I thought it would only take a few hours to knock up the materials in Maya after the diffuse textures were worked out but I was soooo wrong! I spent a very long time working on this project but I found just enough time in the end to put together the action comp above :)


Defiant ship model supplied by instructor


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