Phew this was the hardest week of this term but I managed to get my car finished! woop! Now onto more fun things! :D
For game design the assignment was to do 10 designs of a character and 10 designs for an enemy... I really wanted to do a line up of my 4 main character classes so I kinda went a little overboard and did 50 designs :p I am pretty happy with the overall result though! A little bit of tweaking and I think it will be ready for color.
I don't really know what to say about this project. It has eaten up so many hours and I guess it looks ok. I learned a lot though with regards to surface cleanliness and edge flow. Thankfully one of the guys in my term wrote a neat little UV'ing script that really sped up the last few steps!
For Scripting class we took a step away from hard core coding this week and focused on making our own shelves and being able to call our scripts as buttons. I updated my custom shelf to have some awesome new icons!!
My team are making some good progress in Visual structure. We have finally nailed down a solid composition block in complete with camera animation and rough geometry. Next stage will be establishing a color pallet and then creating the asset list and dividing up the work for the next few weeks.
Sculpting is coming along too. I have the main body blocked in now so I can move onto blocking in the costume. I have fallen a little behind the class I am trying to follow but hopefully I can find a little extra time over the next few weeks to really catch up.
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