Wednesday, 16 August 2017

Week 5 - No Sleep for the wicked

Phew this was the hardest week of this term but I managed to get my car finished! woop! Now onto more fun things! :D
For game design the assignment was to do 10 designs of a character and 10 designs for an enemy... I really wanted to do a line up of my 4 main character classes so I kinda went a little overboard and did 50 designs :p I am pretty happy with the overall result though! A little bit of tweaking and I think it will be ready for color.

I don't really know what to say about this project.  It has eaten up so many hours and I guess it looks ok.  I learned a lot though with regards to surface cleanliness and edge flow.  Thankfully one of the guys in my term wrote a neat little UV'ing script that really sped up the last few steps! 


For Scripting class we took a step away from hard core coding this week and focused on making our own shelves and being able to call our scripts as buttons.  I updated my custom shelf to have some awesome new icons!! 

My team are making some good progress in Visual structure.  We have finally nailed down a solid composition block in complete with camera animation and rough geometry.  Next stage will be establishing a color pallet and then creating the asset list and dividing up the work for the next few weeks.
Sculpting is coming along too.  I have the main body blocked in now so I can move onto blocking in the costume.  I have fallen a little behind the class I am trying to follow but hopefully I can find a little extra time over the next few weeks to really catch up.

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