Monday, 21 August 2017

Week6_gearing up for finals

This week has felt like a bit of a recovery week after the Hard Surface 2 midterm!  It has also been kinda fun to start getting into the meat of some of my projects as they gear up for the last few weeks of the term.
For game design we had to take our character designs into color.  I think I will be refining the poses and a bit of the details for the final pass but I am happy with the colors I think it works to bring them together as a group but still give the characters an individual nature.





This is the block in for my Hard Surface 2 final.  I was going to go with something more complex but I think I would rather nail something a little simpler than stretch and run out of time while attempting something more ambitious.  Still I really like the concept for this character so I hope I can do it justice!!

Visual structure has finally moved onto asset creation yay! Our team have developed a very strong basis for our story, shape language, character etc which is making design decisions quite easy now as we progress into fully realising the scene :)

We also put together a quick animatic from the block in, mostly just to get the pacing accurate and see if our shots are working.  We may be adding in a third cut between the two existing ones to emphasize just how far the bauble falls.  Check it out in the term 7 folder here Google Drive Folder

Next week I will hopefully have some cool armor designs for the king character and with any luck a big step forward with my Hard Surface 2 character.

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