Tuesday, 8 August 2017

Weeks 3-4

It doesn't feel slow anymore! eek!
OK so with the rapid development in Visual Structure, the unforseen mistake with my Hard Surface 2 midterm and preparing for the character design week for game design the last couple of weeks have been really tough!!

 So my ribbon technique did work and gave some great results topologically but it left me with a very lumpy car.  This was a lot harder to clean up than I had expected and it took twice as long as I budgeted to get my Tesla to the above clean base :(  Still it's ready to add panel details and all the proper scoops and lights now so phew I should still finish it on time.
 Game design homework called for some camera exploration.  I was imagining my team's game as a third person high action shooter a little like left for dead 2.  I threw together the environment added some color and then sketched out character for scale.  I like this approach to camera visualisation with a sketched character its a lot faster and easy to iterate but I think if I actually had experience in Unreal engine I could have imported this scene and just used their basic avatar to work on the camera placement.
I finally found some time work work on my Zbrush block in.  I didn't make that much progress but I think I am starting to get back to the level of Zbrush I was at before Gnomon.  I really hope I can find time to keep working on this guy maybe when Game design lets up a little.. though that will coincide with Hard Surface 2 moving onto finals... who needs sleep anyway.
Visual structure has really started now.  Our team is doing great! everything is going ahead smoothly so far, we have 60 concept sketches between us all and now we are working towards locking down a 3D block in.  It's a lot of fun to be working in a team again after so long doing individual work.  I even enjoy the silly little things like scheduling meetings and dividing up work :p  I can't wait to see what we come up with when we start moving onto the modeling and texturing phases.
 
 This is one of the rough 3D block-ins we have so far but I expect it to change a lot before we get it locked down.

Scripting is going well too.  We have almost caught up with the same level I had in C# which is cool I am really looking forward to the next few weeks when we start to think about our final scripts.  I am really curious as to what my class mates will come up with.


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