Wednesday, 28 February 2018

Week7 - Not long left for Finals eek!

 A sobering and at the same time very productive week!

 Finally got the last thing on my to sculpt list done!! though this piece probably took the same time as almost all my other pieces combined :p or at least it felt that way.  Though now I have something like 15 custom brushes I made for this piece that maybe I can use again in the future.  It was an especially fun piece because it holds a large amount of the back story to my environment's setting.  Much like the long stone carving for Skyrim (but nowhere near as cool) a lot of the pieces of this relief sculpt hint at larger story elements.  I called out a few of them in the above image but there are more hidden gems in the piece too.  There were a lot more I wanted to add but I planed out my schedule for the rest of term and I need to kick up another gear if I want to get it all done :*(  I dont know where I'm going to pull the time from though I feel like I am already maxed out.
I got the rest of my scene into Marmoset this week too.  For the most part I am happy with the bakes but allllllll of my Substance Designer work needs a lot of work.  They all need re-scaling and just more break up.  I am going for a cleaner Bloodborne vibe and putting this all together made me realise just how far off I am from that goal.  Still moving forward though :) and now I can feel the piece coming together as a whole and I can add textures to the scene as I complete them.  I hope I will have time to add more break up to the floors and walls and add all the tertiarty props to bring some lived in clutter to the scene! Plus I need to learn how to light and post process the scene but that comes later.
 My texturing and shading final is coming along nicely too.  I have my low and high poly pass done and its all baked now so onto texturing!  I spent quite some time in Zbrush adding detail to the Podracer and rusting it up a bit too.  We will see how much of that comes through when I work on the roughness and grunge passes!  I also have to build in some floating damage and sticker decals as part of the assignment. I left the damage quite light for the first pass so I can add those custom details in Unreal.



 A bit of basic material work, plenty more to do but so far a good start :)
I also build a small trim detail sheet which I will use later to add procedural damage.


Moving into the final for creature design! I picked my star wars creature to develop and take to final render.  I have one more week to finalise the sculpt and tertiary detail and cloth but I am happy with the main silhouette at least :p


I think I bruised my pen finger though with all this Zbrush this week!! It's the same feeling I used to get during my exams back in college.  Advanced History and English exams requiring multiple essays that all had to be done in ink pen left me with a permanent dent to my middle finger :p I wonder if that is something that future generations won't have to deal with now that digital papers are more widely accepted.... weird thought anyway lots of work to do! bai!

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