Finally got the last thing on my to sculpt list done!! though this piece probably took the same time as almost all my other pieces combined :p or at least it felt that way. Though now I have something like 15 custom brushes I made for this piece that maybe I can use again in the future. It was an especially fun piece because it holds a large amount of the back story to my environment's setting. Much like the long stone carving for Skyrim (but nowhere near as cool) a lot of the pieces of this relief sculpt hint at larger story elements. I called out a few of them in the above image but there are more hidden gems in the piece too. There were a lot more I wanted to add but I planed out my schedule for the rest of term and I need to kick up another gear if I want to get it all done :*( I dont know where I'm going to pull the time from though I feel like I am already maxed out.
I got the rest of my scene into Marmoset this week too. For the most part I am happy with the bakes but allllllll of my Substance Designer work needs a lot of work. They all need re-scaling and just more break up. I am going for a cleaner Bloodborne vibe and putting this all together made me realise just how far off I am from that goal. Still moving forward though :) and now I can feel the piece coming together as a whole and I can add textures to the scene as I complete them. I hope I will have time to add more break up to the floors and walls and add all the tertiarty props to bring some lived in clutter to the scene! Plus I need to learn how to light and post process the scene but that comes later.
I also build a small trim detail sheet which I will use later to add procedural damage.
Moving into the final for creature design! I picked my star wars creature to develop and take to final render. I have one more week to finalise the sculpt and tertiary detail and cloth but I am happy with the main silhouette at least :p
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