A bit of a tough one but compared to last week this was much easier! I still only got one night to work on creature but I think I am getting a lot faster in Zbrush so I was still quite happy with what I was able to do in a short time :)
Moving onto the texturing and shading final :) I am going with the below concept for a cool looking podracer!! I have finished the low and mid models this week. It took up quite a bit of time but it was so much fun to do! I now have to send it thorough to Zbrush to add some cut lines, rivets, damage, etc. then texture it over the next few weeks :) I will probably be taking a break over the next week to make more progress with Environment for games but I feel like I am in a good spot to move forward.
Completed my basic run cycle for animation. Next up is refining the run and starting on the pre-attack idle animation. You can see the loop in my Term 9 Google Drive folder.
Finally putting things into my environment scene in Maya :D there is still plenty of sculpting to do but everything is UV'd and low poly modeled and all the tiling is working now yay :) It was really satisfying to put the whole scene together and see it all taking form. Can't wait to see the next step where the high poly sculpts come into play! I should have the majority of the modeling done by next week and then I can move onto texturing.
Here is my creepy creature sculpt for this week! The brief was to design a face hugger based on the Alien movies. I went with a spider like creature that burrows deep into your skull scoops out your brain then takes over! I really grossed myself out looking at reference for this creature and found a whole new subspecies of super nasty spider 'the bird dung spider'... yuck! you can see the decimated model on my Sketchfab page.
So this week I will hopefully be making big strides with environment for games, also the brief for creature is Shadow of the Colossus!! that is so cool! I can't wait to get started! I will definitely need more than one night for this assignment! wish me luck
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