The usual Sunday and Monday night push this week to get everything done on time but I feel like I have made huge strides this week :D
I wanted to create a creature that was a living embodiment of the Great Wall. A little tropey I suppose but I still think its a legit direction :p
I built the center piece in the above image and then I was able to create all the other shapes just using different mirror axis.
I wanted to play around with some shape creation in Substance Designer and thankfully this weeks creature assignment was perfect for it!! It was easier than I thought and in a few hours I was able to put together this cool floor texture that is completely dynamic! I think its my OCD side but its so satisfying to complete one of these things knowing I could use it to create dozens of variations! Now I just need to figure out the later stage stuff like better edge ware and detail!
For Environment design everything is starting to come together. I have my scene all blocked out and I have added a couple of the missing pieces from last week like the rose window etc.I added a wood panel texture to my Substance Designer textures which marks all of the basic ones in my scene. If I find time it would be nice to add some more but I have to get the rest of the base stuff done first!
It took a few late nights but I now have almost everything in my scene baked!! Just a few more pieces like the rose window and the floor disc left then its onto texturing.
I mostly focused on environment and creature this week so I haven't made much progress on my pod-racer but there isn't a lot more to do on it other than a little sculpting and then I can move onto texturing! :) We will be using hovering planes to add damage and decals to the prop so with any luck I may be able to rig up something in Unreal where I can use variables to add damage and stickers to my prop! which would be really cool.
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