Tuesday, 20 February 2018

Week6_Awesome Week!!

The usual Sunday and Monday night push this week to get everything done on time but I feel like I have made huge strides this week :D

 Wow this was an awesome and difficult project!  I build some of the insert pieces first at a waaaaaay higher resolution than I should have.  I kept thinking that this piece should be ready to bake when its done but that just left me with an unstable and huge Zbrush scene.  I know now that it would be better to use proxy shapes at a much lower resolution to figure out the interaction of forms. I think because of that issue I wasn't able to play around with the creature too much because it took a few seconds to even move the camera after a while :p Still I really love this guy! and it was a blast to combine environment pieces and creature.  The face was probably my favorite piece to work on when I integrated the colossus eyes and the kind of cute features he immediately became likable :)  If this was a creature in the game I wouldn't want to kill him!
 I wanted to create a creature that was a living embodiment of the Great Wall.  A little tropey I suppose but I still think its a legit direction :p 

I built the center piece in the above image and then I was able to create all the other shapes just using different mirror axis.
I wanted to play around with some shape creation in Substance Designer and thankfully this weeks creature assignment was perfect for it!! It was easier than I thought and in a few hours I was able to put together this cool floor texture that is completely dynamic! I think its my OCD side but its so satisfying to complete one of these things knowing I could use it to create dozens of variations!  Now I just need to figure out the later stage stuff like better edge ware and detail!
 For Environment design everything is starting to come together.  I have my scene all blocked out and I have added a couple of the missing pieces from last week like the rose window etc.
 I added a wood panel texture to my Substance Designer textures which marks all of the basic ones in my scene.  If I find time it would be nice to add some more but I have to get the rest of the base stuff done first!
It took a few late nights but I now have almost everything in my scene baked!!  Just a few more pieces like the rose window and the floor disc left then its onto texturing.
I mostly focused on environment and creature this week so I haven't made much progress on my pod-racer but there isn't a lot more to do on it other than a little sculpting and then I can move onto texturing! :) We will be using hovering planes to add damage and decals to the prop so with any luck I may be able to rig up something in Unreal where I can use variables to add damage and stickers to my prop! which would be really cool.

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