Saturday 9 September 2017

Week 9 - Finals due soon!!

Wow this crept up on me! I can't believe we are nearly done with this term! Thankfully the Visual Structure presentations aren't until the very end of week 11 giving my team plenty of time to get our renders done! phew! 
So the racing ahead finally paid off! I just finished my Game Design final, which in the end expanded into 15 pages.  It was really fun to put it all together and remember all the mini projects that culminated in quite a cool game design document (well at least I think so :p)  This has been a tricky class with more than a few mini dramas but I guess I tried to make the most of it by treating it more like a character design and digital painting class.  The design aspects were rushed and a little limited compared to other game design classes I have taken and that is a bit of a shame but in terms of character design and digital painting I feel like I have taken another step forward yay :D  I also learned a lot in terms of making nice UI which I will definitely be using in the future for any other game projects I work on :)
Here is the final GDD for Paradoxis (on the right) and on the left is the layout I put together in week 1.  I think I kept to it pretty closely in the end.  Really weird to see them side by side its almost like some surreal conversation between week 1 me and week 10 me. The whole thing can be downloaded from my Google Drive Folder if you want a closer look.
I didn't have enough time to texture the 3D props I made for this class so I sent them to Keyshot for some quick and dirty renders which I modified in Photoshop.  As part of one of these render passes I used a toy plastic material as a material mask but I think they look super cute as toys!!

Nearly there with my Hard Surface final and I still have a couple of days to finish the last few pieces in Zbrush.  I also finished my Scripting final which is the open window on the right.  I made a tool that speeds up simple material creation and assignment.  The user can build a library of materials which populates the UI then use that window to assign materials to geometry or select objects based on their assigned material. I still need to polish it a little to fix a few potential bugs that could arise but when its done I might even put it on Gumroad :D